AI Insights · Timothy · April 2024
Top 5 Hypercasual Games in Belgium Q1 2024: Unified Platform Performance
Explore the performance of the top 5 hypercasual games in Belgium for Q1 2024, including weekly downloads, revenue, and active users, based on Sensor Tower data.
In Q1 2024, the top 5 hypercasual games in Belgium demonstrated varied performance metrics across weekly downloads, revenue, and active users on a unified platform. Based on Sensor Tower data, here’s an overview of how these games fared.
Cash Masters: Idle Millionaire saw fluctuating weekly revenue, starting at approximately $640 in the first week of January and ending at around $220 by the last week of March. Weekly downloads experienced a downward trend, beginning with 1.8K and dropping to 524. However, weekly active users showed resilience, peaking at 5.4K in mid-March before settling at 4.7K by the end of the quarter.
Athletics Mania: Track & Field had modest weekly revenue, with the highest value of $579 in early January and a low of $205 in mid-March. Weekly downloads remained relatively low, peaking at 32 in mid-February. Active users showed a slight decrease, starting at 108 and fluctuating around the 70-100 range throughout the quarter.
Bus Simulator : Ultimate achieved consistent weekly revenue, with values generally ranging between $248 and $491. Weekly downloads were strong, reaching a peak of 1.9K mid-January and stabilizing around 1.2K towards the end of March. Active users remained robust, peaking at 7.1K in late February and ending the quarter at approximately 5.8K.
One State RP - Role Play Life showed varied weekly revenue, peaking at $626 in early February. Weekly downloads saw a declining trend, starting at 360 and ending at 162. Active users followed a similar pattern, beginning with 389 and decreasing to 191 by the end of March.
Kick Giant: Giant Hunter experienced steady weekly revenue, with peaks at $420 in early February and $379 in early March. Weekly downloads fluctuated, peaking at 869 in the last week of March. Active users showed growth, rising from 1.6K in early January to a high of 2.4K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.